Tokyo · Games · CG & Film · Sound
THE CORE brings AREA 35, SAFEHOUSE, and WHISTLER together as one. Games, cinematic animation, and sound, built on a single real-time Unreal Engine pipeline by Japanese master craftsmen who treat your IP and your artists with the care they deserve.
Games we own and productions we deliver for partners, across film, animation, games, commercials, events, and sound. The colored bar on each card marks the studio behind it. Filter by medium, or view all 46.
Each studio leads its craft. Together they deliver fully integrated productions across games, film, and sound, so a project never has to leave the building, and you only ever have one partner to hold accountable.

Look devs, vertical slices, original titles and IP from AREA 35, built on Unreal Engine and shipped across platforms.
Home of the TINY METAL series and the Kyoto art collective CIPHER ROOM; staff credited on Overwatch, Diablo III, and Paper Mario: The Origami King.

CG, animation, virtual production, and motion capture from SAFEHOUSE, at film quality.
Production credits include Gundam: Requiem for Vengeance, FINAL FANTASY XVI, and Demon Slayer: Infinity Castle.
Sound design, original music, and voice production from WHISTLER, integrated from frame one.
Audio credits span Overwatch 2, Digimon Survive, and Gundam: Requiem for Vengeance.
Sending a project overseas is a leap of faith. THE CORE is built to remove the risk. Whether you are co-developing a game, outsourcing a production, or handing us a story you have spent years protecting, you get a dependable Japanese company, clear contracts, and a culture that delivers the highest standards of quality.
We are artists and craftsmen who care deeply about everything we make, driven by a relentless pursuit of excellence.
Clear ownership, written contracts under a single Japanese legal entity, and disciplined internal security. No murky chains of subcontractors, no surprises about who holds the rights. You always know exactly where your story and your assets sit.
Our craft depends on senior artists, composers, and engineers who stay because they are respected. Fair terms, proper credit, and humane schedules mean the people who make your project great are still there for the next one, and your work carries the integrity that shows on screen.
THE CORE is the parent company of all three studios, so games, CG, and sound sit under one roof with one point of contact and one team answerable for the result. Fewer handoffs, fewer vendors to manage, and no finger-pointing when it matters.
Decades of Japanese game, anime, and audio heritage, in the hands of teams credited on globally loved titles. If you want a story told with the authenticity, detail, and emotion audiences expect from Japan, this is where it is made, by the people who have made it before.
Whether you hold an IP you want built, need a production partner, or want a specialist team for one part of the pipeline, there is a clear way in.
Build a game or production alongside our teams, sharing design, technology, and craft on one Unreal Engine pipeline, from prototype to ship.
Hand us the brief and the IP. We take a story from concept to finished game, film, or animation, with games, CG, and sound handled in house.
Engage a single studio for one part of the pipeline, CG, virtual production, motion capture, score, or sound, with the same standards and security.
THE CORE is steered by veterans with deep, verifiable track records across games, animation, and audio, in Japan and worldwide.
Founder and music director of the Eminence Symphony Orchestra, with audio and production credits on Diablo III, SOULCALIBUR V, and I Am Setsuna. Leverages a deep network across Japan and overseas to build original IP and new ventures.
Began his art-direction career at Crytek on the Crysis series and CryEngine. A master of real-time rendering and Unreal Engine, he directs the Netflix CG animation Gundam: Requiem for Vengeance.
Two decades across the game and film industry, now supervising the Kyoto art team CIPHER ROOM. Credits span Paper Mario: The Origami King, Harvestella, and Fist of the North Star: Lost Paradise.
Fourteen years at Blizzard Entertainment as a senior designer on World of Warcraft and Diablo III, and lead writer of Overwatch. Brings world-building and narrative depth to SAFEHOUSE productions.
Tell us about the game, film, or experience you are making, or the IP you want to protect and bring to life. We will show you how the full core can deliver it, safely, in Japan.
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